Version 1.3.8 (2025-08-01)
==========================

* Added: Ability to play music in background in start screen and in-game. Used uos as audio library.
* Added: Allow to switch music on/off from game window main menu.
* Added: Music volume option in game settings form.
* Added: Package Music files with option to not install them.
* Added: Allow to move with up, down, page up, page down, home and end keys in selection dialog.
* Added: Open product selection dialog with P key in city dialog.
* Added: Close city dialog with return key.
* Modified: Improved forms painting if resized to bigger dimensions.
* Modified: Auto select newly saved game as last game in previous games list.
* Modified: Generate only single Windows installer with support for both 32-bit and 64-bit Windows.
* Modified: If C-evo installed on Windows as 64-bit, then optionally install also 32-bit C-evo with 32-bit AIs.
* Modified: Load additional AIs on Windows only if executed with 32-bit process.
* Modified: Evaluate Escape key in Settings dialog.
* Fixed: World size was always set to minimum on start.
* Fixed: Wrong AI brain selection if only one AI available.
* Fixed: Make selected book or map visible in the list on application start.
* Fixed: Repaint start window after language change in settings window.
* Fixed: Fixed unit move style hostile calculation in StdAI. Engineers don't take hostile damage on hostile terrain.
* Fixed: Do not process keyboard input during unit attack on Linux.
* Fixed: Limit world size loaded from registry.
* Fixed: Images in Help window were not found if located under share directory.
* Fixed: Black strip on the bottom of Draft dialog.

Version 1.3.7 (2025-02-26)
==========================

* Added: AppImage packaging files.
* Added: AI upscaled C-evo icon to 1024x1024 resolution.
* Modified: Improved brains libraries enumeration.
* Modified: Detect data files usr/share/c-evo directory on Linux as relative directory to usr/bin directory.
* Modified: Updated french translation.
* Modified: Used larger icon for the executable.
* Fixed: Recalculate unit list size if the main window was resized.
* Fixed: Do not scroll map if mouse is outside of window region.
* Fixed: Restored background transparency in C-evo icons.
* Fixed: Invalidated rectangle in AI tournament was not properly scaled.
* Fixed: Log and AI tournament windows were not shown correctly.

Version 1.3.6 (2024-09-16)
==========================

* Added: Allow to scroll map with Ctrl+arrows/num keys.
* Added: New editor menu action to create filled map from selected tile.
* Added: Allow to rename city with mouse right click on city caption in City screen.
* Added: Spiral of death map.
* Modified: Show windows by default on primary screen if multiple monitors present.
* Modified: Do not use Screen Width and Height values for Offscreen bitmap size initialization to improve multi monitor support.
* Modified: Map scrolling with mouse on window borders instead of screen borders to support mouse scrolling in windowed mode and on multiple monitors.
* Modified: Precalculate scaling coefficients also for from native values conversions for faster speed.
* Modified: Scroll just by single row with mouse wheel in tile units list.
* Fixed: Do not process keyboard input during unit move on Linux.
* Fixed: Resize main window controls on game start if map size changed.
* Fixed: Allow full screen switching in editor and movie mode.
* Fixed: Do not overflow city name text in City screen.
* Fixed: Repaint main screen after city and unit rename.
* Fixed: Rows scrolling of high number of units in single map tile.

Version 1.3.5 (2024-08-11)
==========================

* Modified: Remember last selected map between application restarts.
* Modified: Draw graphical preview for maps which doesn't have associated image.
* Fixed: Avoided more GTK2 crashes.
* Fixed: Build StdAI with -O1 optimization level to avoid crash.
* Fixed: With selected map it was not possible to start a new game due to wrong map path.
* Fixed: Error after ending turn of loaded auto saved game.

Version 1.3.4 (2024-05-23)
==========================

* Added: Allow to scroll tech tree form also with keyboard arrows.
* Added: Capital AI C beta as the latest available version of Capital AI.
* Removed: Unsupported .NET Liberator AI.
* Modified: Unsupported C# AI template replaced by latest Pascal AI template from original vesion 1.1.0 and adjusted it for Lazarus IDE.
* Modified: Start form changed to use Offscreen bitmap for drawing as Qt5 doesn't support copying from form canvas.
* Modified: Optimized BitBltBitmap scaling function.
* Modified: ScaleToNative made inline.
* Fixed: Task bar shouldn't be visible in full screen mode on Windows.
* Fixed: Do not pack Liberator AI to Windows installer as it requires .NET.
* Fixed: Draw right side of scaled frame outside of client area to not be visible.
* Fixed: Workaround for incorrectly styling TEdit controls under Gtk2.
* Fixed: Custom draw ListBox items to keep consistent style on Linux.
* Fixed: Last game name index error if no saved games.
* Fixed: Resize Term window offscreen bitmap on screen size change. Needed for tablet PC where screen can rotate.

Version 1.3.3 (2024-04-24)
==========================

* Modified: Optimized high DPI scaling. Use lookup table for scaled values. Draw only terrain textures with precise scaling.
* Modified: Optimize code with earlier break from for cycle evaluating boolean result.
* Fixed: Bad unit drawing in battle dialog.
* Fixed: Incorrect range checking in scaled bitmap drawing method.
* Fixed: Correct translation of offered players AIs.

Version 1.3.2 (2024-04-16)
==========================

* Added: High DPI support. It can be overriden in settings dialog.
* Added: French localization and more german and russian localization files.
* Modified: Build with Lazarus 3.2.
* Modified: Use slow mouse scrolling by default.
* Modified: Do not initialize all local player windows at the start of the game but later when they are really opened. This also fixes window initialization under Qt5 widgetset.
* Fixed: Eliminated unwanted second map resize and redraw during displaying of the main game window.
* Fixed: First letter in help page titles were not correctly read as UTF-8 character.
* Fixed: Error by typing letters in list of maps.
* Fixed: Missing unit stat dialog position initialization for enemy city.
* Fixed: Saving maps from the editor didn't work due to wrong file names.
* Fixed: Chinese language list selection in Settings window didn't work correctly.
* Fixed: Corruption external help image referenced with incorrect file name case.
* Fixed: Chinese and Russian translation converted to UTF-8.

Version 1.3.1 (2022-05-18)
==========================

* Modified: Build with Lazarus 2.2.0.
* Modified: Also automatically detect new localizations in Localization directory.
* Modified: Sort key bindings alphabetically in the settings dialog.
* Modified: Improved Settings dialog controls alignment to better use available space.
* Modified: Improved Czech translation.
* Fixed: Possible exception during cities or units rename with right mouse click if new name is too long.
* Fixed: Show correctly buttons on task bar with localized captions in windowed mode on both Windows and Linux.
* Fixed: Incorrectly displayed radio items in Options menu under Linux Gtk2.
* Fixed: Use localization files with first capital letter to work correctly on Linux.
* Fixed: Use correct text color and background in settings form key bindings edit boxes.
* Fixed: Always use initial back background for windows so they less flicker during first draw. This was more visible on Linux systems with white system theme.
* Fixed: Contact page link.
* Fixed: Styling of settings edit boxes under Windows.

Version 1.3.0 (2021-11-02)
==========================

* All from original game C-evo 1.2.0
* Supported platforms: Windows and Linux
* Supported architectures: 32-bit and 64-bit x86
* Localizations included: Czech, German, Italian, Russian, Chinese Simplified and Traditional
* Graphics files converted from BMP to PNG
* Game text files .txt converted to UTF-8 encoding
* Removed external Configurator application written in C#/.NET. Used in-game configuration interface.
* Used latest available Delphi StdAI.
* Added installer scripts for Windows, Ubuntu/Debian and Fedora/RHEL/Centos Linux.
* Design time components converted to Lazarus package (cevocomponents.lpk)
* User configurable key bindings
* Zoom-able map in three levels by mouse wheel
